Assignment 3 - Final Project
23/6/2025 - 27/7/2025 (Week 10 - Week 14)
Katelyn Tan Kye Ling
(0354148)
Bachelor Of Design In Creative Media (Performative Media - Free
Elective)
Assignment 3 - Final Project
After a few days, we felt that the glass paper colour didn't really suit the tree. So we changed to holographic paper instead. At this point some of the triangles were already connected to the base, so we had to manually glue the paper onto the tree itself and then only cut which was a bit harder. However there wasn't enough triangles with glass paper so we still had to make more.
FEEDBACK
- Must connect the story of tree of life, the colours, relieve stress etc
Experience
This final project has been an incredibly valuable learning journey
for me, both creatively and technically. At the start, I genuinely
felt overwhelmed. Our team had different ideas, and I didn’t know
where or how I could contribute meaningfully. But instead of giving
up, I reached out for help and clarified our direction with Mr.
Zeon. From there, we slowly found our footing.
I initially focused more on the physical sculpture. I helped brainstorm and sketch the tree structure and spent hours shaping wire triangles and testing materials with my teammates. I even brought materials home to make more components in my free time. But what stood out most for me was how I ended up diving into TouchDesigner—something I was intimidated by at first.
My laptop couldn’t run the software properly, and for a while, I felt like I wasn’t contributing enough. But one day, I asked Wei Jian if I could use his laptop and just try things out. That moment changed everything. I spent hours troubleshooting and experimenting and somehow managed to make the interactivity work, our tree pose and sitting triggers were finally functioning. That small breakthrough felt huge. I went from someone who was struggling with TouchDesigner to being one of the main people refining the entire sequence. I stayed back at school late into the night multiple times, determined to improve and fine-tune the interaction, making sure our concept was delivered in the most immersive way possible. That process taught me that even if something feels beyond your skill level, the only way to learn is to try and fail—until you get it right.
Observation
Through this assignment, I observed just how complex yet rewarding
installation art can be. One major lesson was how much design relies
on adaptability. Our
concept evolved many times. We changed our sculpture materials from
glass paper to holographic paper because the colours didn’t match,
adjusted the shape of our projected visuals to better match our Tree
of Life theme, and simplified our interaction elements based on
practical feedback. These changes weren’t setbacks; they were
necessary evolutions that made our final outcome stronger.
I also noticed the importance of communication within a team. Our progress was slow at first, partly because we were all unsure and working in different directions. But once we sat down, listened to each other, and aligned our roles and responsibilities, everything started to fall into place. Everyone contributed in their own way, and I’m proud that I stepped up to take on more responsibility—not just in the visuals, but also helping Michelle with the posters, refining instructions, and preparing our final slides.
I also observed how crucial it is to test things physically—moving to GMBB for testing made a huge difference. Seeing our installation in the actual exhibition space allowed us to tweak the positioning, lighting, and even the shape of the projection to better match our concept. Having professionals like Mr. Nazrin, Mr. Shakir and Mr. Fendi there to guide us was so helpful, and I realized how much more I could learn just by watching how they worked and solved problems.
Findings
One of the biggest personal takeaways from this project was that
I’m more capable than I thought, especially when it comes to
technical things I initially felt intimidated by. Figuring out
TouchDesigner was a huge learning curve, but it taught me that
patience and experimentation really go a long way even if it means
failing 20 times before succeeding once.
I also found that collaboration means balancing your strengths and weaknesses. Everyone in the team had different roles, and when we finally came together with mutual understanding, the results were way better than when we were trying to do everything individually. I discovered the importance of storytelling through design, the Tree of Life wasn’t just a symbol; it became the heart of our installation, and everything from the visuals to the physical structure to the user experience was built around that meaning.
In the end, despite all the late nights and technical headaches, I feel like this project helped me grow both creatively and technically. It reminded me why I chose this course—to explore, to create, and to keep learning through doing.
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